﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using octopus_project.enumeration;
using octopus_project.scene.cannon.weapon;

namespace octopus_project.tileset.mapCells {
    class Conquered_MapCell : MapCell {
        public Conquered_MapCell() {
            tileType = TileType.PLAYER_CONQUERED;
           
        }


        public override MapCell build() {
            MapCell mapCell = new Wall_MapCell();
            mapCell.setValues(this);
            return mapCell;
        }

        public override bool isEnabledToBuild() {
            return true;
        }
        
        
    }
}
